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- Compute Shaders
- HLSL
- Linear Algebra
- ShaderLab
- Surface Shaders
- Vector Calculus
- Vertex and Fragment Shaders
The mathematics that go into creating graphics shaders is truly amazing and beautiful. Here are a collection of Shaders I have written while developing other tools.
- Berycentric Space Shader
- Compute Shaders for large dataset intialization and loading. (Vertex Handles, UI Selectable Handles)
- Geometric Face ID Map Shader
- Geometric SubMesh ID Map Shader
- Vertex ID Map Shader
- Vertex Point Cloud Shader
- Water Shader
- Wireframe Shader